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'use strict';
module.exports = geojsonvt;
var convert = require('./convert'), // GeoJSON conversion and preprocessing
transform = require('./transform'), // coordinate transformation
clip = require('./clip'), // stripe clipping algorithm
wrap = require('./wrap'), // date line processing
createTile = require('./tile'); // final simplified tile generation
function geojsonvt(data, options) {
return new GeoJSONVT(data, options);
}
function GeoJSONVT(data, options) {
options = this.options = extend(Object.create(this.options), options);
var debug = options.debug;
if (debug) console.time('preprocess data');
if (options.maxZoom < 0 || options.maxZoom > 24) throw new Error('maxZoom should be in the 0-24 range');
var z2 = 1 << options.maxZoom, // 2^z
features = convert(data, options.tolerance / (z2 * options.extent));
this.tiles = {};
this.tileCoords = [];
if (debug) {
console.timeEnd('preprocess data');
console.log('index: maxZoom: %d, maxPoints: %d', options.indexMaxZoom, options.indexMaxPoints);
console.time('generate tiles');
this.stats = {};
this.total = 0;
}
features = wrap(features, options.buffer / options.extent, intersectX);
// start slicing from the top tile down
if (features.length) this.splitTile(features, 0, 0, 0);
if (debug) {
if (features.length) console.log('features: %d, points: %d', this.tiles[0].numFeatures, this.tiles[0].numPoints);
console.timeEnd('generate tiles');
console.log('tiles generated:', this.total, JSON.stringify(this.stats));
}
}
GeoJSONVT.prototype.options = {
maxZoom: 14, // max zoom to preserve detail on
indexMaxZoom: 5, // max zoom in the tile index
indexMaxPoints: 100000, // max number of points per tile in the tile index
solidChildren: false, // whether to tile solid square tiles further
tolerance: 3, // simplification tolerance (higher means simpler)
extent: 4096, // tile extent
buffer: 64, // tile buffer on each side
debug: 0 // logging level (0, 1 or 2)
};
GeoJSONVT.prototype.splitTile = function (features, z, x, y, cz, cx, cy) {
var stack = [features, z, x, y],
options = this.options,
debug = options.debug,
solid = null;
// avoid recursion by using a processing queue
while (stack.length) {
y = stack.pop();
x = stack.pop();
z = stack.pop();
features = stack.pop();
var z2 = 1 << z,
id = toID(z, x, y),
tile = this.tiles[id],
tileTolerance = z === options.maxZoom ? 0 : options.tolerance / (z2 * options.extent);
if (!tile) {
if (debug > 1) console.time('creation');
tile = this.tiles[id] = createTile(features, z2, x, y, tileTolerance, z === options.maxZoom);
this.tileCoords.push({z: z, x: x, y: y});
if (debug) {
if (debug > 1) {
console.log('tile z%d-%d-%d (features: %d, points: %d, simplified: %d)',
z, x, y, tile.numFeatures, tile.numPoints, tile.numSimplified);
console.timeEnd('creation');
}
var key = 'z' + z;
this.stats[key] = (this.stats[key] || 0) + 1;
this.total++;
}
}
// save reference to original geometry in tile so that we can drill down later if we stop now
tile.source = features;
// if it's the first-pass tiling
if (!cz) {
// stop tiling if we reached max zoom, or if the tile is too simple
if (z === options.indexMaxZoom || tile.numPoints <= options.indexMaxPoints) continue;
// if a drilldown to a specific tile
} else {
// stop tiling if we reached base zoom or our target tile zoom
if (z === options.maxZoom || z === cz) continue;
// stop tiling if it's not an ancestor of the target tile
var m = 1 << (cz - z);
if (x !== Math.floor(cx / m) || y !== Math.floor(cy / m)) continue;
}
// stop tiling if the tile is solid clipped square
if (!options.solidChildren && isClippedSquare(tile, options.extent, options.buffer)) {
if (cz) solid = z; // and remember the zoom if we're drilling down
continue;
}
// if we slice further down, no need to keep source geometry
tile.source = null;
if (debug > 1) console.time('clipping');
// values we'll use for clipping
var k1 = 0.5 * options.buffer / options.extent,
k2 = 0.5 - k1,
k3 = 0.5 + k1,
k4 = 1 + k1,
tl, bl, tr, br, left, right;
tl = bl = tr = br = null;
left = clip(features, z2, x - k1, x + k3, 0, intersectX, tile.min[0], tile.max[0]);
right = clip(features, z2, x + k2, x + k4, 0, intersectX, tile.min[0], tile.max[0]);
if (left) {
tl = clip(left, z2, y - k1, y + k3, 1, intersectY, tile.min[1], tile.max[1]);
bl = clip(left, z2, y + k2, y + k4, 1, intersectY, tile.min[1], tile.max[1]);
}
if (right) {
tr = clip(right, z2, y - k1, y + k3, 1, intersectY, tile.min[1], tile.max[1]);
br = clip(right, z2, y + k2, y + k4, 1, intersectY, tile.min[1], tile.max[1]);
}
if (debug > 1) console.timeEnd('clipping');
if (features.length) {
stack.push(tl || [], z + 1, x * 2, y * 2);
stack.push(bl || [], z + 1, x * 2, y * 2 + 1);
stack.push(tr || [], z + 1, x * 2 + 1, y * 2);
stack.push(br || [], z + 1, x * 2 + 1, y * 2 + 1);
}
}
return solid;
};
GeoJSONVT.prototype.getTile = function (z, x, y) {
var options = this.options,
extent = options.extent,
debug = options.debug;
if (z < 0 || z > 24) return null;
var z2 = 1 << z;
x = ((x % z2) + z2) % z2; // wrap tile x coordinate
var id = toID(z, x, y);
if (this.tiles[id]) return transform.tile(this.tiles[id], extent);
if (debug > 1) console.log('drilling down to z%d-%d-%d', z, x, y);
var z0 = z,
x0 = x,
y0 = y,
parent;
while (!parent && z0 > 0) {
z0--;
x0 = Math.floor(x0 / 2);
y0 = Math.floor(y0 / 2);
parent = this.tiles[toID(z0, x0, y0)];
}
if (!parent || !parent.source) return null;
// if we found a parent tile containing the original geometry, we can drill down from it
if (debug > 1) console.log('found parent tile z%d-%d-%d', z0, x0, y0);
// it parent tile is a solid clipped square, return it instead since it's identical
if (isClippedSquare(parent, extent, options.buffer)) return transform.tile(parent, extent);
if (debug > 1) console.time('drilling down');
var solid = this.splitTile(parent.source, z0, x0, y0, z, x, y);
if (debug > 1) console.timeEnd('drilling down');
// one of the parent tiles was a solid clipped square
if (solid !== null) {
var m = 1 << (z - solid);
id = toID(solid, Math.floor(x / m), Math.floor(y / m));
}
return this.tiles[id] ? transform.tile(this.tiles[id], extent) : null;
};
function toID(z, x, y) {
return (((1 << z) * y + x) * 32) + z;
}
function intersectX(a, b, x) {
return [x, (x - a[0]) * (b[1] - a[1]) / (b[0] - a[0]) + a[1], 1];
}
function intersectY(a, b, y) {
return [(y - a[1]) * (b[0] - a[0]) / (b[1] - a[1]) + a[0], y, 1];
}
function extend(dest, src) {
for (var i in src) dest[i] = src[i];
return dest;
}
// checks whether a tile is a whole-area fill after clipping; if it is, there's no sense slicing it further
function isClippedSquare(tile, extent, buffer) {
var features = tile.source;
if (features.length !== 1) return false;
var feature = features[0];
if (feature.type !== 3 || feature.geometry.length > 1) return false;
var len = feature.geometry[0].length;
if (len !== 5) return false;
for (var i = 0; i < len; i++) {
var p = transform.point(feature.geometry[0][i], extent, tile.z2, tile.x, tile.y);
if ((p[0] !== -buffer && p[0] !== extent + buffer) ||
(p[1] !== -buffer && p[1] !== extent + buffer)) return false;
}
return true;
}